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Happiness
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How to Play

Simple to learn, endlessly replayable. Here's everything you need to get started.

1

Setup

Shuffle the 160-card deck. Deal 5 cards to each player. Place one card face-up in the center of the table to start the grid. Keep the remaining cards as a draw pile.

2

On Your Turn

Play a card from your hand adjacent to any existing card on the grid. The colored pip on your card's edge must match the pip on the neighboring card's edge.

Tell a story — share a memory, thought, or idea connected to the word on your card. This is where the magic happens.

Draw a card from the draw pile to refill your hand.

3

Card Types

Fire

Happiness Cards

Worth 1-4 Joy Points (JP). Play them to build the grid and score. Higher JP = rarer and more powerful.

Manipulation

Bummer Cards

The risk/reward wildcard. Place on the grid to shatter adjacent cards. More cards shattered = bigger reward.

4

Pip Matching

Each card has 4 colored pip triangles on its edges (top, right, bottom, left). When you place a card, its edge pip must match the neighboring card's adjacent pip.

Red Blue Green Yellow Silver / Prismatic
5

Scoring Joy Points

When you play a Happiness card, you score its JP value (1-4). Simple as that. The strategy is in where you place it and what moves it sets up.

6

Bummer Cards & Shattering

When you play a Bummer card, it shatters adjacent cards where pips match. The more cards you shatter, the bigger the reward. But if you shatter nothing? You lose points.

Shattered Result
0 -2 JP
1 -2x shattered JP
2 +1x shattered JP
3 +2x shattered JP
4 +3x shattered JP

The ultimate bummer is destroying 4 cards — nearly impossible but incredibly rewarding.

Euphoria

Surround a card on all 4 sides with matching pips. When this happens, the total JP of all 5 cards (center + 4 surrounding) is doubled.

The most satisfying moment in the game.

8

Winning

The game ends when the draw pile is empty and all players have played down to 3 cards remaining. The player with the most Joy Points wins!

Difficulty Modes

Easy Mode

  • Silver pips are wildcards — match any color
  • Scores can't go below zero
  • Great for new players and families

Hard Mode

  • Silver is its own color — must match exactly
  • Scores can go negative
  • For experienced players seeking challenge